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Exar Kuun
Center for Applied Logistics
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Posted - 2012.01.07 20:17:00 -
[1] - Quote
Please keep team sizes at 16 or 32
Alot of people are asking for very large matches, but really, in my experience 16 is optimal and while 32 can be great fun i becomes a pain to organize.
I've played FPS for years and have been a fan of particularly Battlefield, Killzone and MAG.
I can honestly say that when friendly-fire is ON and teamwork is an absolute MUST, you not only need better matchmaking and lobbies than exist today, but you need to seriously look and teamsize.
In MAG it was difficult enough to build cooperation across 32 player maps and on 64 player maps you could just forget about it. It is extremely hard to build a gaming clan that can consistently field 32 players for matches. Even 16 is extremely hard.
I still don't know how matchmaking works for Dust as i havent played it, but i really hope you go for great gameplay rather than great size. Considering there is air, vehicle and infantry combat going on i would think 16 players on either team is sufficient.
Going larger will make it hard for Dust corps to fill the slots..
with friendly fire active and sabotage and backstabbing being what it is in EVE- filling the slots with your own people is an imperative.
ALSO
if you are contacted to take a player planet rather thab FW planet, i don't see how you can fill spare slots with outside players. So as i understand it, keeping the team sizes at an optimal level will be important. I firmly believe 16 is the optimal number of players per team.
MAG tried 64 vs 64 and 128 vs 128, but as far as teamplay goes that project failed miserably. 64 vs 64 was fun at times, but there was hardly any teamplay and no teamplay on the largest matches.. |

Exar Kuun
Center for Applied Logistics
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Posted - 2012.01.07 21:00:00 -
[2] - Quote
ElQuirko wrote:Jask Avan wrote:Please make DUST more like EVE and less like ****** CoD. Oh god no. We'd be sitting in dropships for hours, "armour spinning". Make it more like DUST. Make it something utterly new. People say that the FPS genre is now so old it can't be redefined - prove them wrong!
i agree... FPS genre is stale and unimpressive these days. I'm hoping Dust can redefine the genre.
My greatest worry in regards to gameplay is having the teams so big that Dust corporations can't realistically fill all the slots. When high level teamwork is mandatory you really don't want to play with people you don't know.
BF3 my clan has about 30 players. All good and active players. We rarely have 10 people on at the same time. I'm worried that we end up with massive matches where you need hundreds of members to field a full team.. |

Exar Kuun
Center for Applied Logistics Strategic Business Solutions
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Posted - 2012.01.08 13:38:00 -
[3] - Quote
If the matches are going to be 24 vs 24 and move upwards in size from there, i have to say i`m very curious as to how they are going to populate the teams.
Using FW as a starting point makes sense, but what happens when they move Dust into low-sec and 0.0. At that point only the contracting corps will be engaging and i`m fairly sure there will not be many clans able to consistently field 24 players.
As far as 128 vs 128 and 256 vs 256 goes i really doubt any dust corps will be able to field that many people on request.
As far as squad mechanics go i`m betting they`re elaborating on MAG and Battlefield 2142. If they go with MAGs multiple objectives they might make it work with 64 vs 64 IF there is one dust corp per objective. I do remember the 128 vs 128 maps in MAG and they never worked. The assaults were impossible to coordinate effectively.
Air raiders had one of the more sizeable clans in MAG but we never fielded more than 16 at any given time. That meant we dominated the 32 vs 32 matches and we were big enough have a significant impact on 64 vs 64. On the biggest maps however there were just too many clans and solo players to coordinate.
What happens when you contract the biggest dust alliance in game and they arrive with 128 players and the defender can only hire a dust corp with 40 players? |

Exar Kuun
Center for Applied Logistics Strategic Business Solutions
0
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Posted - 2012.01.21 15:21:00 -
[4] - Quote
MAG being a console exclusive sold 500K the opening week and 1.2 million in lifetime sales.
it retailed for 60 dollars and was an MP only game.
Dust will sell for 20.
I believe dust will sell at least the same as mag.
Considering there are now 10-15 million more PS3s in peoples homes and dust is looking far better an MAG did and also considering its priced in line with the casual games market- it is entirely reasonable to expect far highersales than for MAG. I'm expecting healthy sales..
the thing to consider though is the following: EVE-online is small potatoes compared to the FPS market. Even a poorly selling Dust will be twice as big as EVE in player numbers.
A healthy selling Dust will quickly overshadow the EVE-community. It will be interesting to see how the dust community will organize and whether they set up alliances competing with eve alliances |
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